Wii Sports Resort is the highly Wide Info anticipated sequel to the original Wii Sports bundled with the Nintendo Wii. Like its predecessor, Wii Sports Resort contains a variety of sports games. This new edition has Sword Play, Wake Boarding, Frisbee, Archery, Basketball, Table Tennis, Golf, Bowling, Power Cruising, Canoeing, Cycling, and Air Sports. All but Bowling and Golf are new to the Wii Sports package.
Wii Sports Resort is also the first launch of the Wii Motion Plus. The Wii Motion Plus is an attachment that uses a dual-axis angular rate sensor to calculate rotational motion. This is a simple attachment that snaps into the bottom of the Wii remote. One Wii Motion Plus attachment is needed for each controller. The original release of Wii Sports Resort came with one Wii Motion Plus attachment, but a later release offered a version with two. With the Wii Motion Plus game, motion control is improved greatly. Now the Wii remote catch the slightest movement in any direction.
This game is a great multi-player game, and it makes a great game for family and friends. In most games, you can play with at least two players at once, and in some games, you can play up to four players. There are a few sports that you can only play by yourself, like Showdown, Sky diving, and Island Flyover Planet Reporter.
The game takes place at a sports resort on Wuhu Island. Each of the sporting events is scattered all around the island. As soon as you start the game up, you are literally dropped off onto the Island by a plane with a team of skydivers giving you a glimpse of the sky diving game available in Air Sports. Now let’s get into the details of the game. I’m going to start with my personal favorite, Table Tennis (Ping Pong).
If you loved Tennis in the original Wii Sports game, then you are going to love Table Tennis. I myself even enjoy it more than Tennis. Now, this is nothing like Table Tennis is Wii Play; this is a whole lot better. The game is a match to 6 points where you need to win by two points (a match to ten can be played by holding down the 2 buttons when choosing your Mii). To serve, you toss the Wii remote up or press A, then swing the remote either forward hand or backhand to serve. What makes this game great is the control you have over the game.
You can do a normal hit by swinging directly forward, do a topspin by flipping your wrist forward while you swing, and you can chop/cut by swinging the remote in a downward motion. I must say the control is quite amazing. Rallies can get quite long as you reach the advanced levels, and you will have to use many spins to beat the champion level Mii’s. Like in Tennis, the Mii’s make all kinds of diving saves
which make for great rallies. Use strategies such as hitting the balls to the corners to make them pop the ball up for an easy slam, but watch out in the later rounds; they make lots of crazy returns (good luck beating Lucia). Another little surprise is the celebrity Mii’s that make their cameo appearances on the stands and even as opponents. I’ve had to face Ozzie Osborn, Michael Jackson.
Keith Richards, just to name a few. Besides the regular Table Tennis game, there is the Return Challenge. In this mode, like in Tennis, a trainer serves you balls constantly until you miss. Along the way, aluminum cans will pop up on the table as targets. Each time you hit a can, your score raises. This mode helps in fine-tuning your aiming skills.
This is probably my second favorite sports game. More so for all three of the modes than just the dual-mode itself. In Dual mode, you have a sword battle with a computer or another player on the top of a circular tower. The point of the match is to knock your opponent off of the tower into the pool below. The best 2 out of 3 wins the match. With swordplay, you can attack in any direction by swinging your sword from up to down, left to right, or diagonally up
or down. You can also block by holding the B button and moving the remote in a defensive position. It would help to put the remote in the correct blocking position based on the direction the opponent swings. If you make a successful block, the opponent will fall back unbalanced, allowing you to attack them. In the beginning, you can go all-out offensive and win most of the time, but in the later rounds, you must be more tactful and learn how to block.
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