Stay.Com. Although constructing an application for Android first isn’t a chief trend yet, that is what the guys from Cutehacks did. Stay.Com permits users to create customized journey courses, save them on a smartphone and use the facts offline. The app uses first-hand records provided with the aid of quality baristas, cooks, and media personalities from all around the international, so that you can feel at domestic
regardless of what city you live in – and shop some cash on roaming. Cutehacks spent nearly 6 months simultaneously growing the Android and iOS versions of Stay.Com, and right here’s what they learned. First, you cannot forget about the Android look of the software. IOS-stimulated layouts will possibly alienate Android users – in any case, the App Store and Google Play have absolutely distinctive UX/UI regulations.
Although Cutehacks introduced a good-looking app that easily treated distinct Android resolutions, they obtained many bad opinions from committed Androids. Second, there is memory and performance. Back in 2012 (and that’s whilst the Stay.Com app was released), the size of an Android utility became tool-structured, so Cutehacks had to do some essential re-coding. Finally, they determined that Facebook APIs were risky and poorly documented and spent quite a little time searching for developer hints on Quora and Stack Overflow.
It appears like everything Cutehacks did go incorrect. However, it is from being real. The guys effectively implemented the ACRA device, allowing customers to ship failure reviews every time the Stay.Com crashed. They extensively utilized Trello to decorate assignment management (and poor management is why about 30% of all IT tasks fail). But what makes their story well worth citing is the well-timed adjustments they made to Stay.Com after discovering customers were not happy with the modern Android model. If you need to prevail, you should take note of personal comments – and observe the App Store/Google Play developer hints, of the path;
Languages. Jeremy Olson, a tech-savvy university pupil from North California, relaunched the Languages translation app in 2013. He became no stranger to cellular software development: his Grades app (which enables college students to track their grades during a
semester) generated favorable critiques from tech professionals and the trendy public. However, Grades did not convey any cash, so Jeremy went for an extra business challenge. The demand for translation software was – and nonetheless is! – actually huge, so it was an easy choice. Besides, no low-priced translation application labored offline in the marketplace returned then (takeaway #1: do not forget timing & demand for your product). Jeremy’s team went an extended manner to validate the app idea, decide
appropriate capability and create amazing UX. However, the very first issue they did turn into outline purchaser personas. Jeremy and his confederates had been pretty acquainted with the interpretation experience. They did not have to talk to ability users in person (even though this is how Zappos’ founder proven his business idea).
A customer (or client) persona is a purely fictional individual who possesses traits of your audience. Olson selected several factors that prompted a person’s decision to buy this system, inclusive of his age, occupation, language talent, and the surroundings where Languages might are available. The group created three exact personas, therefore overlaying the general public of key characteristics
of their goal marketplace. Creating a consumer’s personality is a key success factor to launching & promoting a cellular app – and most entrepreneurs nevertheless keep personas in a closet for something motive or really do not know a way to use them;
Flappy Bird. The viral sport hit iTunes in 2013, but it wasn’t until early 2014 when the app gained colossal popularity. Dong Nguyen, a Vietnam-based, totally impartial developer who built Flappy Bird over more than one day, stated he managed to gain the so-called virality via addictive gameplay. However, some tech specialists (along with Michael.
Silverwood of VentureBeat) consider it wasn’t the case. To understand how the sport crowned the App Store chart in the first place, we want to get higher insight into Apple’s rating algorithms. Numerous elements impact a software’s chart role, including the range of installs received for the beyond few days/hours, opinions, and retention. Instead of spending massive cash on user acquisition, GEARS Studios determined to recognition on reviews. By the time Flappy Birds reached #1 on iTunes, it had turned into getting over 400 evaluations in step with the day.