I get asked the same question very often, how to build a computer? It can be very deceiving to the average person’s eyes when they glance into an open computer. There are different “pieces” to be found and quite a few wires running around from one part to the next. All of this can be quite confusing and discouraging. The best advice I can give is that it looks more
complicated than it is. Don’t be afraid to do some trial and error to figure things out within reason. Of course, you have to be careful and not force components in spots they do not belong, but it isn’t easy to mix up as most things can only go one way and will only fit in the correct location. Over the years, it is how I learned most of what I do today, trial and error. One something goes wrong, there is always a way to fix it, and sometimes it just takes some patience and research to figure out a way to correct the problem.
I started building computers around 1996 when I was ten years old, and it became a hobby of mine that led to a business about 16 months ago. Over the years, there has been a lot to learn and pick up on, which is the thing with technology and computers. In recent years, computers are constantly changing and updating for more performance, reliability, smaller size, ease of use, and less energy consumption to become “green” on the environment.
But that is enough with the history; it is now time to move on to the actual computer building process from start to finish. There is quite a bit to cover, and there are many ways to go about the process, but I will share my personal views and opinions along the way. To start things off, you have to ask yourself what you want the computer for. It could be a virtual machine for simple web browsings, such as Facebook and E-mail. Another need could be simply for a media center, a computer hooked up with an entertainment center for movie watching purposes, music, recording, and internet television, as well as any other uses hooked up to an entire television time. The machine may be used primarily for gaming.
A gaming computer can be a touchy subject as everyone’s views are different. Some may be happy with playing a game on a lower setting, and others may want everything turned up to the max with room to spare for future game titles. The final use I will touch into would be photo and video editing. A lot of times, a high-end gaming computer and a photo/video editing machine will have many similarities. You do not necessarily have to have a robust system for videos and photos, but it will undoubtedly cut down on time required.
If someone is looking to produce lengthy videos, it could take ages to accomplish on a less powerful computer. I will say no matter what you are looking to build a computer for, figure out a budget of available funds and go from there. There is no sense in looking at very costly premium components when there is no budget for them. Many would be quite surprised at how inexpensive a reasonably robust system can be “nowadays.
I never recommend buying the latest and greatest as it will cost a premium replaced by something better in around six months. That is just how the computer world works. Once the purpose of the computer and a budget are planned out, a handful of main components are required to assemble a fully functional computer. These core components include. The chassis, which houses and protects all of the features,
The power supply (PSU) which supplies power to the computer from the wall, Motherboard, which is the central location for all the components to communicate with each other, Graphics card, which is responsible for putting an image on your computer screen that you can see and interact with, Processor (CPU) which functions as the brains of the operation, calculating millions of operations every second, Memory (RAM) which stores temporary information calculated by the processor for fast access, Hard drive, or hard disk which is the permanent storage device, holding all of the user’s data and programs, Removable storage such as CD/DVD/Blu-Ray readers and burners, USB drives and other storage devices.
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